On Jul 16, 11:52 am, Devon Scott-Tunkin <[email protected]> wrote: > Why are you using pyglet for audio again? If that's all you need > wouldn't pygame's modular audio, one of the many python openal > bindings, or just using a nonpyglet avbin binding make more sense? > > Or are you just using the wav, non avbin part of pyglet and want it to > be pure python?
Several reasons: * I'm familiar with pyglet * I like pyglet * it's multiplatform out of the box * it's simple to configure Finally, if I ever go beyond console graphics (which I likely will, once I'm done with the prototyping), pyglet will be running my graphics for me. Doing the audio with pyglet now reduces my dependencies later. However, I'd be curious to hear what other projects you might recommend for audio-only development. David --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
