On Aug 18, 11:36 am, René Dudfield <ren...@gmail.com> wrote:
> anyone read about immediate mode guis?  (imagine immediate mode
> graphics VS retained mode graphics)
It's an intriguing concept, but it has one major drawback. Input
sampling/processing and FPS are coupled inseparably. I daresay with
mice and keyboards and standard flat GUI applications (that do nothing
else), that's not a big problem. However, if you take into account
tablets, mice, 3d controllers, etc., they generate *huge* amounts of
events quickly at high sample rates, and to worsen things, often these
events need to go into physics simulations that need them more
frequently then you draw.
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