On Aug 18, 12:52 pm, Tristam MacDonald <swiftco...@gmail.com> wrote:
> I wrote a small immediate-mode GUI toolkit for pyglet a while ago (not
> publicly available at the moment, sorry), and the lack of batching was the
> difference between 80 fps and simplui's 500+ fps.

Though I have a question about batched GUI rendering. It's my
understanding that for instance nvidia drivers reorder the primitives
in a vertex-list pretty much at random. If you draw two elements on
top of each other (like the frame background and the button
decoration), using batches, isn't it bound that happen that under some
random circumstances your graphics driver will completely foobar your
gui display?
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