On Aug 18, 12:52 pm, Tristam MacDonald <swiftco...@gmail.com> wrote: > I wrote a small immediate-mode GUI toolkit for pyglet a while ago (not > publicly available at the moment, sorry), and the lack of batching was the > difference between 80 fps and simplui's 500+ fps.
Though I have a question about batched GUI rendering. It's my understanding that for instance nvidia drivers reorder the primitives in a vertex-list pretty much at random. If you draw two elements on top of each other (like the frame background and the button decoration), using batches, isn't it bound that happen that under some random circumstances your graphics driver will completely foobar your gui display? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-users@googlegroups.com To unsubscribe from this group, send email to pyglet-users+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---