On Thu, Mar 4, 2010 at 11:57 PM, Chris <[email protected]> wrote:
> hey so I've searched around a little bit and i cant find an answer > exactly to my n00b question. just started learning how to code in > python but i know this is possible. so here goes: > > in python/pyglet how can i reference a GIF file frame (either frames > from an already existing animation OR a grid/sprite sheet i already > made) i'll have multiple images that will be running at once so this > process needs to work for all. > i know about batches, i know about image grids, i know about > textureregions, bins and atlases. none of the documentation i've found > has any specific implementation on how to : > > 1. reference an individual frame to display (to include input from the > user such as a keypress) out of a gif file > 2. once a new frame needs to be shown, the previous one removed from > the environment > 3. stay away from lists, meaning i have aLOT of animations, i dont > want to create 10,000 lines just defining each frame, i want to have > one gif per animation and only show a singular frame at a time WHEN > INPUT IS RECIEVED. > > an actual EXAMPLE is really what i need. i found something close on > these forums but its not complete. > thanks for any help/input guys! still learning. This might be along the lines of what you are looking for: http://swiftcoder.wordpress.com/2009/04/17/enhanced-animation-code-for-pyglet/ -- Tristam MacDonald http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
