The computer has radeon 5770 and the drivers are fully updated (as it
was built just a week ago - I can't give the exact details as I don't
have access to the computer right now). Is the problem with ati not
liking opengl?

On May 3, 6:35 pm, Txema Vicente <[email protected]> wrote:
> Seems like your VGA driver is the problem.
>
> Pyglet runs perfectly on my Win7 x64, with a nVidia 9800GT and official
> x64 196.21drivers.
>
> El 03/05/2010 18:39, Hello3171 escribió:
>
>
>
> > The simplest hello world example ("hello_world.py") is not working on
> > windows 7 (x64) with pyglet 1.1.4.
>
> > There are a two different error messages which come up: (strange
> > enough that it varies)
>
> > Traceback (most recent call last):
> >    File "D:\My Dropbox\Qasim\code\invasion_from_space\src\game
> > \run_game.py", line 10, in<module>
> >      window = pyglet.window.Window()
> >    File "C:\Python26\lib\site-packages\pyglet\__init__.py", line 306,
> > in __getattr__
> >      __import__(import_name)
> >    File "C:\Python26\lib\site-packages\pyglet\window\__init__.py", line
> > 1684, in<module>
> >      gl._create_shadow_window()
> >    File "C:\Python26\lib\site-packages\pyglet\gl\__init__.py", line
> > 494, in _create_shadow_window
> >      _shadow_window = Window(width=1, height=1, visible=False)
> >    File "C:\Python26\lib\site-packages\pyglet\window
> > \win32\__init__.py", line 423, in __init__
> >      super(Win32Window, self).__init__(*args, **kwargs)
> >    File "C:\Python26\lib\site-packages\pyglet\window\__init__.py", line
> > 686, in __init__
> >      self._create()
> >    File "C:\Python26\lib\site-packages\pyglet\window
> > \win32\__init__.py", line 523, in _create
> >      self.switch_to()
> >    File "C:\Python26\lib\site-packages\pyglet\window
> > \win32\__init__.py", line 556, in switch_to
> >      self._context.set_current()
> >    File "C:\Python26\lib\site-packages\pyglet\gl\__init__.py", line
> > 345, in set_current
> >      self._info.set_active_context()
> >    File "C:\Python26\lib\site-packages\pyglet\gl\gl_info.py", line 91,
> > in set_active_context
> >      self.vendor = cast(glGetString(GL_VENDOR), c_char_p).value
> >    File "C:\Python26\lib\site-packages\pyglet\gl\lib.py", line 105, in
> > errcheck
> >      raise GLException(msg)
> > pyglet.gl.lib.GLException: invalid operation
>
> > or
>
> > Traceback (most recent call last):
> >    File "D:\My Dropbox\Qasim\code\invasion_from_space\src\game
> > \run_game.py", line 10, in<module>
> >      window = pyglet.window.Window()
> >    File "C:\Python26\lib\site-packages\pyglet\window
> > \win32\__init__.py", line 423, in __init__
> >      super(Win32Window, self).__init__(*args, **kwargs)
> >    File "C:\Python26\lib\site-packages\pyglet\window\__init__.py", line
> > 629, in __init__
> >      screen = display.get_default_screen()
> >    File "C:\Python26\lib\site-packages\pyglet\window\__init__.py", line
> > 218, in get_default_screen
> >      return self.get_screens()[0]
> > IndexError: list index out of range
>
> > Any ideas on what the problem is?
>
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