On Mon, May 17, 2010 at 1:03 PM, Hello3171 <[email protected]> wrote:
> Sorry for the long delay.
>
> I installed 32-bit python instead of 64-bit and it works fine now!
> Do you know what the issue is exactly? I don't want to tell anyone
> that plays my game (if I ever get round to finishing it this time...)
> that they must install 32-bit python.

Pyglet does not at this time support 64-bit under Windows or Mac.

On the Mac side this will be solved when someone completes porting the
backend to Cocoa. I am not sure what exactly needs to be modified on
the Windows backend to add 64-bit support.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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