wxPython already has a GLCanvas which sets up an OpenGL window and pyglet should draw to whatever context is current so this should be unnecessary beyond calling the pyglet event loop I guess.
Mark On Jul 22, 8:36 am, Ricardo Pedroso <[email protected]> wrote: > In an attempt to incorporate pyglet in a wxpython window I came up > with this (see attach) > > It's working more or less ok. > > It's only for windows and linux, since I don't have access to a Mac. > > It's tested with: > Linux: > python 2.6, pyglet 1.1.4, wxPython 2.6 and wxPython 2.8 > > Windows: > python 2.6, pyglet 1.1.4, wxPython 2.8 > > Basically what I've done was subclassing wx.Window and > pyglet.window.Window and do some platform specific "magic" (most grad > from pyglet subversion wxtest.py). This specific "magic" is > "controlled" by if's. It will probably be better to seperate them like > in wxtest.py > > I also subclass pyglet.app.EventLoop. > > I'm posting here in the hope that someone with more pyglet knowledge > than me can improve it - at least try to make a mac "version". > > Ricardo > > wxglet.tar.gz > 14KViewDownload -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
