Oh, I see that you can't separate pyglet's drawing functions from its own window.
On Aug 10, 4:12 am, Mark <[email protected]> wrote: > wxPython already has a GLCanvas which sets up an OpenGL window and > pyglet should draw to whatever context is current so this should be > unnecessary beyond calling the pyglet event loop I guess. > > Mark > > On Jul 22, 8:36 am, Ricardo Pedroso <[email protected]> > wrote: > > > > > In an attempt to incorporate pyglet in a wxpython window I came up > > with this (see attach) > > > It's working more or less ok. > > > It's only for windows and linux, since I don't have access to a Mac. > > > It's tested with: > > Linux: > > python 2.6, pyglet 1.1.4, wxPython 2.6 and wxPython 2.8 > > > Windows: > > python 2.6, pyglet 1.1.4, wxPython 2.8 > > > Basically what I've done was subclassing wx.Window and > > pyglet.window.Window and do some platform specific "magic" (most grad > > from pyglet subversion wxtest.py). This specific "magic" is > > "controlled" by if's. It will probably be better to seperate them like > > in wxtest.py > > > I also subclass pyglet.app.EventLoop. > > > I'm posting here in the hope that someone with more pyglet knowledge > > than me can improve it - at least try to make a mac "version". > > > Ricardo > > > wxglet.tar.gz > > 14KViewDownload -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
