Oh, I see that you can't separate pyglet's drawing functions from its
own window.

On Aug 10, 4:12 am, Mark <[email protected]> wrote:
> wxPython already has a GLCanvas which sets up an OpenGL window and
> pyglet should draw to whatever context is current so this should be
> unnecessary beyond calling the pyglet event loop I guess.
>
> Mark
>
> On Jul 22, 8:36 am, Ricardo Pedroso <[email protected]>
> wrote:
>
>
>
> > In an attempt to incorporate pyglet in a wxpython window I came up
> > with this (see attach)
>
> > It's working more or less ok.
>
> > It's only for windows and linux, since I don't have access to a Mac.
>
> > It's tested with:
> > Linux:
> >  python 2.6, pyglet 1.1.4, wxPython 2.6 and wxPython 2.8
>
> > Windows:
> >  python 2.6, pyglet 1.1.4, wxPython 2.8
>
> > Basically what I've done was subclassing wx.Window and
> > pyglet.window.Window and do some platform specific "magic" (most grad
> > from pyglet subversion wxtest.py). This specific "magic" is
> > "controlled" by if's. It will probably be better to seperate them like
> > in wxtest.py
>
> > I also subclass pyglet.app.EventLoop.
>
> > I'm posting here in the hope that someone with more pyglet knowledge
> > than me can improve it - at least try to make a mac "version".
>
> > Ricardo
>
> >  wxglet.tar.gz
> > 14KViewDownload

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