Hey!
I have a problem while using a camera class like this:
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
gluLookAt(self.x, self.y, +1.0,
self.x, self.y, -1.0,
0.0, 1.0, 0.0)
The position is following my playersprite.
Whenever the camera moves it causes my mapsprites to flicker with
black lines around its borders.
Any solution?
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