I solved it.
Had something to do with how I loaded my images.
When I load like this: pyglet.resource.image('assets/textures/
grass.png') it flickers.
This works like a charm: pyglet.image.load('assets/textures/
grass.png').
Don't know why I used pyglet.resource.image since I've used
pyglet.image.load in my other projects. Probably something I found on
the internet.
I'll go check the documentation for more info.
On 15 Maj, 15:50, paeron <[email protected]> wrote:
> Hey!
>
> I have a problem while using a camera class like this:
> glMatrixMode(GL_MODELVIEW)
> glLoadIdentity()
> gluLookAt(self.x, self.y, +1.0,
> self.x, self.y, -1.0,
> 0.0, 1.0, 0.0)
>
> The position is following my playersprite.
>
> Whenever the camera moves it causes my mapsprites to flicker with
> black lines around its borders.
>
> Any solution?
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