Actually, I found my answer. Thanks for the help.

On May 21, 9:47 am, MrXenotype <[email protected]> wrote:
> I'm adding objects into the batch by defining the batch in the
> definition of the object.
>
> Ie. Label = pyglet.label(test otherstuffhere, batch = batch)
>
> Lol I probably did that wrong. But you get the idea.
>
> On May 21, 5:48 am, Anonymouse <[email protected]> wrote:
>
>
>
>
>
>
>
> > No, batches aren't very much like that. How are you adding the sprites?
> > Source code would be useful for helping you.
>
> > On 21 May 2011 05:18, MrXenotype <[email protected]> wrote:
>
> > > I'm fairly new to Pyglet, and I was wondering:
>
> > > All this time I've assumed batches are like lists/arrays of objects
> > > and labels.
> > > So theoretically, I can add, say, 100 cat sprites to the batch, and
> > > when space key is pressed, call an event, that adds another
> > > 100 cat sprites to the batch. And it would redraw.
>
> > > That's my problem. It's not redrawing. :P It seems like the on_draw()
> > > event is called constantly, so the window is refreshed and the batch
> > > is continually drawn. So I guess it's because the new 100 sprites
> > > didn't get added to the batch right? :/
>
> > > Help would be nice. :3
>
> > > Thanks!
> > > -Xenotype
>
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