Actually, I found my answer. Thanks for the help. On May 21, 9:47 am, MrXenotype <[email protected]> wrote: > I'm adding objects into the batch by defining the batch in the > definition of the object. > > Ie. Label = pyglet.label(test otherstuffhere, batch = batch) > > Lol I probably did that wrong. But you get the idea. > > On May 21, 5:48 am, Anonymouse <[email protected]> wrote: > > > > > > > > > No, batches aren't very much like that. How are you adding the sprites? > > Source code would be useful for helping you. > > > On 21 May 2011 05:18, MrXenotype <[email protected]> wrote: > > > > I'm fairly new to Pyglet, and I was wondering: > > > > All this time I've assumed batches are like lists/arrays of objects > > > and labels. > > > So theoretically, I can add, say, 100 cat sprites to the batch, and > > > when space key is pressed, call an event, that adds another > > > 100 cat sprites to the batch. And it would redraw. > > > > That's my problem. It's not redrawing. :P It seems like the on_draw() > > > event is called constantly, so the window is refreshed and the batch > > > is continually drawn. So I guess it's because the new 100 sprites > > > didn't get added to the batch right? :/ > > > > Help would be nice. :3 > > > > Thanks! > > > -Xenotype > > > > -- > > > You received this message because you are subscribed to the Google Groups > > > "pyglet-users" group. > > > To post to this group, send email to [email protected]. > > > To unsubscribe from this group, send email to > > > [email protected]. > > > For more options, visit this group at > > >http://groups.google.com/group/pyglet-users?hl=en.
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