> I've looked into TileableTexture and Sprite, and the only thing that strikes > me as odd is that Sprite activates GL_BLEND, then sets its own function, but > doesn't return to what it was before-hand. Try adding 'from pyglet.gl import > *' at the top of your code, then doing 'glDisable(GL_BLEND)' before the > blit_tiled call.
Thanks! This worked! Strange thing I also discovered is that this only happens when the image needs to be tiled. If the image is large enough to avoid the need to tile, no dimming occurs. Thanks again for help Michael, Bruce, I really appreciate it! -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
