On 9 July 2011 02:34, Joseph Marlin <[email protected]> wrote:

> > I've looked into TileableTexture and Sprite, and the only thing that
> strikes
> > me as odd is that Sprite activates GL_BLEND, then sets its own function,
> but
> > doesn't return to what it was before-hand. Try adding 'from pyglet.glimport
> > *' at the top of your code, then doing 'glDisable(GL_BLEND)' before the
> > blit_tiled call.
>
> Thanks! This worked! Strange thing I also discovered is that this only
> happens when the image needs to be tiled. If the image is large enough
> to avoid the need to tile, no dimming occurs. Thanks again for help
> Michael, Bruce, I really appreciate it!
>
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>
I'm actually not sure why this happens, but I'll look into it and submit a
patch once I figure out what is going wrong.

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