On Sat, Apr 20, 2013 at 11:51 AM, greenmoss <[email protected]> wrote:
> I think I'm having the same problem, though I'm using a triangle instead > of a quad. The following should be a complete triangle, but is instead > missing its top and left corners: > > > <https://lh6.googleusercontent.com/-Bivj4DPVIjc/UXE7c961mhI/AAAAAAAAAB0/4Ku3zGeWiEg/s1600/flawed_plane.png> > In the above image, I'm using glInterleavedArrays via a modified > "obj_test.py" (https://github.com/greenmoss/pyglet_obj_test; it's a > slightly-modified copy from the pyglet examples directory). > > I haven't found the answer to this problem yet. I was going to try > building "up" from basic documentation, but that's not working either (I > posted > to > pyglet-users<https://groups.google.com/forum/?hl=en&fromgroups=#!topic/pyglet-users/KkKcD-FWiag> > about > this problem a week ago). > I don't know about the original issue, but that looks an awful lot like your quad is intersecting the near or far plane, and thus being clipped. Have you tried moving the near plane closer to the camera, and/or the far plane further away? -- Tristam MacDonald Software Development Engineer, Amazon.com http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
