Hi All,

I'm having a little trouble texturing a simple quad in pyglet. I do have 
experience with OpenGL, but I can't figure out what I'm forgetting here. 
For the quad, I specificy tex coords of 0, 0, 1, 0, 1, 1, 0, 1 
respectively, however the texture does not stretch across the entire quad 
face.

Ex:

<https://lh4.googleusercontent.com/-2DrsFAb6S5U/UWG_Qktc7kI/AAAAAAAABCk/ZYbofv8V848/s1600/Tex.jpg>

The background is white, and the quad is textured with the Lake picture. 
The black area is part of the quad, but is not covered by the image. I have 
only specified the 4 corners, I am using GL_QUADS through a pyglet vertex 
list, and the texture coords are as mentioned. Any ideas why this is 
showing this way?

Thanks!

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/pyglet-users?hl=en.
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to