Hi All,
I'm having a little trouble texturing a simple quad in pyglet. I do have
experience with OpenGL, but I can't figure out what I'm forgetting here.
For the quad, I specificy tex coords of 0, 0, 1, 0, 1, 1, 0, 1
respectively, however the texture does not stretch across the entire quad
face.
Ex:
<https://lh4.googleusercontent.com/-2DrsFAb6S5U/UWG_Qktc7kI/AAAAAAAABCk/ZYbofv8V848/s1600/Tex.jpg>
The background is white, and the quad is textured with the Lake picture.
The black area is part of the quad, but is not covered by the image. I have
only specified the 4 corners, I am using GL_QUADS through a pyglet vertex
list, and the texture coords are as mentioned. Any ideas why this is
showing this way?
Thanks!
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