Im not sure if python classes work they way you think they work, you basically have a static container there. Maybe that is what you intended. Anyway, you are positioning the camera at 0,0,0 then drawing a cube at 0,0,0 between -1 and 1, you are "inside" the cube you are drawing.
On Sun, Aug 18, 2013 at 4:28 AM, JJesseQ <[email protected]> wrote: > Decided to try out pyglet for fun, and there is a chance that it's just my > opengl or general logic that is failing here. I'm trying to draw a cube - 3d > of course - so I set the camera and tried to draw it. However, this simply > draws my whole screen pink for whatever reason. What's wrong with this? I > had to put the code to pastebin, as attach a file doesn't seem to work for > me. Pyglet 1.2 alpha and Python 3.3 > > http://pastebin.com/cp17NVNm > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > Visit this group at http://groups.google.com/group/pyglet-users. > For more options, visit https://groups.google.com/groups/opt_out. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
