Im not sure if python classes work they way you think they work, you
basically have a static container there.  Maybe that is what you
intended.  Anyway, you are positioning the camera at 0,0,0 then
drawing a cube at 0,0,0 between -1 and 1, you are "inside" the cube
you are drawing.

On Sun, Aug 18, 2013 at 4:28 AM, JJesseQ <[email protected]> wrote:
> Decided to try out pyglet for fun, and there is a chance that it's just my
> opengl or general logic that is failing here. I'm trying to draw a cube - 3d
> of course - so I set the camera and tried to draw it. However, this simply
> draws my whole screen pink for whatever reason. What's wrong with this? I
> had to put the code to pastebin, as attach a file doesn't seem to work for
> me. Pyglet 1.2 alpha and Python 3.3
>
> http://pastebin.com/cp17NVNm
>
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