Yeah, it's a static container for now on purpose for now, just trying to make it show a cube. Positioning the camera somewhere else does nothing - I tried various values. I also tried changing the cube itself, but it just keeps drawing the screen pink
On Sunday, August 18, 2013 3:01:24 PM UTC+3, Andre D wrote: > > Im not sure if python classes work they way you think they work, you > basically have a static container there. Maybe that is what you > intended. Anyway, you are positioning the camera at 0,0,0 then > drawing a cube at 0,0,0 between -1 and 1, you are "inside" the cube > you are drawing. > > On Sun, Aug 18, 2013 at 4:28 AM, JJesseQ > <[email protected]<javascript:>> > wrote: > > Decided to try out pyglet for fun, and there is a chance that it's just > my > > opengl or general logic that is failing here. I'm trying to draw a cube > - 3d > > of course - so I set the camera and tried to draw it. However, this > simply > > draws my whole screen pink for whatever reason. What's wrong with this? > I > > had to put the code to pastebin, as attach a file doesn't seem to work > for > > me. Pyglet 1.2 alpha and Python 3.3 > > > > http://pastebin.com/cp17NVNm > > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
