Ok, I found the full solution. Even though I thought it was not relying on 
the event loop, it actually is.

If you do not use the event loop, you need to call player.next_source() 
manually whenever a source group is empty. Normally a 'on_source_group_eos' 
event is dispatched using the event loop.

I will be submitting the fix for deletion of players with a simple test.

Rob

Op vrijdag 20 februari 2015 19:47:44 UTC+1 schreef Rob:
>
> There is a problem in the PulseAudioPlayer. One issue was the deletion of 
> old players. I fixed that. The next is that it does not switch to the next 
> SourceGroup when it is added with queue(). Still figuring that one out.
>
> Rob
>
> Op donderdag 19 februari 2015 20:15:48 UTC+1 schreef Rob:
>>
>> I can reproduce the problem locally. I created a test case to work with 
>> it. I already noticed a problem when calling player.delete(), so might be a 
>> problem in the pulseaudio implementation. I will start tracing to see what 
>> is going on.
>>
>> Rob
>>
>> Op woensdag 18 februari 2015 20:32:21 UTC+1 schreef Rob:
>>>
>>> The audio players use their own threading. In case of PulseAudio this is 
>>> a thread from libpulse. So the application event loop should not be 
>>> necessary. I did not have time to check it out yet, the current tests for 
>>> media playback do not work :-(.
>>>
>>> Rob
>>>
>>> Op woensdag 18 februari 2015 08:01:44 UTC+1 schreef Sebastian Meyer:
>>>>
>>>> I tried to put app.run() into its own thread. But it fails:
>>>>
>>>> from threading import Thread
>>>> import pyglet
>>>>
>>>> class SoundThread(Thread):
>>>>     
>>>>     def __init__(self, pyglet):
>>>>         Thread.__init__(self)
>>>>         self.pyglet = pyglet
>>>>         
>>>>     def run(self):
>>>>         self.pyglet.app.run()
>>>>         
>>>> sthread = SoundThread(pyglet)
>>>> sthread.start()
>>>>
>>>> def play_sound():
>>>>     path = "test.wav"
>>>>     source = pyglet.media.load(path, streaming=False)
>>>>     player.queue(source)
>>>>
>>>> If I call play_sound() it will play the sound once. Then, after it 
>>>> ended, following error occurs:
>>>>
>>>> ArgumentError: argument 2: <type 'exceptions.TypeError'>: expected 
>>>> CFunctionType instance instead of NoneType
>>>>
>>>> In the self.pyglet.app.run()inside the thread.
>>>>
>>>>
>>>>
>>>> I also make some tests with the code before adding the Thread and it 
>>>> seems that the first sound is played and the queque does not jump to the 
>>>> next if one is added to the queue. Reading player.source and player.time, 
>>>> after the sound is played one time, says: source last played source, time 
>>>> is the length of the audiofile. But it does not use the next source. I 
>>>> tried player.next_source(); player.play() if source is not None before 
>>>> adding to queue, but it makes no difference.
>>>>
>>>> /Sebastian
>>>>
>>>> Am Dienstag, 17. Februar 2015 22:52:52 UTC+1 schrieb Sebastian Meyer:
>>>>>
>>>>> No. For testing I loaded all Sounds as pyglet.media.StaticSound into a 
>>>>> dict and call it from there. Same there: only the first sound works.
>>>>> Maybe the missing pyglet-loop because I don't run pyglet.app.run() ?
>>>>>
>>>>> Am Dienstag, 17. Februar 2015 22:40:46 UTC+1 schrieb Richard Jones:
>>>>>>
>>>>>> Does pre-loading all the sounds make a difference?
>>>>>>
>>>>>> On Wed Feb 18 2015 at 8:21:19 AM Sebastian Meyer <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Hmm, ok that sounds possible.
>>>>>>> I tried this:
>>>>>>>
>>>>>>> player = pyglet.media.Player()  # init player
>>>>>>> player.play()  # let player play
>>>>>>>
>>>>>>> def play_sound(name):
>>>>>>>     path = name + ".wav"
>>>>>>>     source = pyglet.media.load(path, streaming=False)
>>>>>>>     print "Playing sound!", name
>>>>>>>     player.queue(source)
>>>>>>>
>>>>>>>
>>>>>>> This works for exactly one sound. The second call of the function 
>>>>>>> brings the print-statement but no sound.
>>>>>>> Did I missunderstand something?
>>>>>>> I tried also a player.play() after adding the source to the queue - 
>>>>>>> same result.
>>>>>>>
>>>>>>> Thanks,
>>>>>>> Sebastian
>>>>>>>
>>>>>>>
>>>>>>> Am Dienstag, 17. Februar 2015 17:05:43 UTC+1 schrieb Rob:
>>>>>>>
>>>>>>>> I suspect a new player is created for every sound. The player 
>>>>>>>> registers a stream. As long as the player is not destroyed, the stream 
>>>>>>>> remains active. Try if you can control a single player: 
>>>>>>>> http://pyglet.readthedocs.org/en/pyglet-1.2-
>>>>>>>> maintenance/programming_guide/media.html
>>>>>>>>
>>>>>>>> Rob
>>>>>>>>
>>>>>>>> Op dinsdag 17 februari 2015 11:36:41 UTC+1 schreef Sebastian Meyer:
>>>>>>>>>
>>>>>>>>> Hi there!
>>>>>>>>>
>>>>>>>>> I have a small project which uses pyQt for the GUI. It is 
>>>>>>>>> OS-independent and I want to add some sound-notifacation on it.
>>>>>>>>> After some searching I decided the best solution to have 
>>>>>>>>> OS-independent sound-output is using pyglet for it. And it works 
>>>>>>>>> great.
>>>>>>>>>
>>>>>>>>> But there is one problem:
>>>>>>>>> I'm using Linux with KDE and the mixer for adjusting the 
>>>>>>>>> volume-level shows a modulator for every program that plays sound.
>>>>>>>>> But for my programm it shows a new regulator everytime I use 
>>>>>>>>> pyglet to play a sound. So after the first sound, there appears one, 
>>>>>>>>> after 
>>>>>>>>> the second there are two and so on.
>>>>>>>>>
>>>>>>>>> I'm playing the sound as descripted here:
>>>>>>>>> http://www.pyglet.org/doc/programming_guide/playing_
>>>>>>>>> sounds_and_music.html
>>>>>>>>>
>>>>>>>>> Any ideas?
>>>>>>>>>
>>>>>>>>> Cheers
>>>>>>>>> Sebastian
>>>>>>>>>
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>>>>>>>
>>>>>>

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