I get: Traceback (most recent call last):
File "C:/Users/Evan/Desktop/Merc/Merc-01-master/__init__.py", line 37, in
<module>
game_window = Game_Window(800, 600)
File "C:/Users/Evan/Desktop/Merc/Merc-01-master/__init__.py", line 9, in
__init__
super(Game_Window, self).__init__(width, height, fullscreen=False)
File "_build\bdist.win-amd64\egg\pyglet\window\win32\__init__.py", line
131, in __init__
File "_build\bdist.win-amd64\egg\pyglet\window\__init__.py", line 559, in
__init__
File "_build\bdist.win-amd64\egg\pyglet\window\win32\__init__.py", line
261, in _create
File "_build\bdist.win-amd64\egg\pyglet\gl\win32.py", line 263, in attach
File "_build\bdist.win-amd64\egg\pyglet\gl\win32.py", line 208, in attach
pyglet.gl.ContextException: Unable to share contexts
any ideas?
On Wednesday, February 4, 2015 at 6:49:23 AM UTC-5, Secretmapper wrote:
>
>
> <https://lh5.googleusercontent.com/-_BY-XXJInxs/VNIGS907upI/AAAAAAAAAag/vP_Of69raCA/s1600/merc_01.png>
>
> Hello guys!
>
> I just wanted to share a little game I created in pyglet, Merc 01!
>
> It's a fast paced twin stick shooter, pulling in from classics such as
> geometry wars. You've got followers, evaders, random movement, shooters,
> and a bunch of other cool enemies!
>
> There's not a lot much in the way of innovation, but I really wanted to
> push the limits game/graphics wise! I coded up some direct gl stuff (for 3d
> UI, particle stuff, and screen shake)
>
> What's more, it's completely open source (MIT License)! Download the game
> through github:
>
> https://github.com/Secretmapper/Merc-01
>
> Thanks for reading!
>
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