In another thread we are discussing an Intel compatibility issue. Probably 
a workaround will be added soon.

Could you send me the output of glxinfo on your machine? That might help 
implement the workaround.

Rob

Op zaterdag 28 februari 2015 16:59:39 UTC+1 schreef Mighty Professional:
>
> Yes I am.
>
> On Thursday, February 26, 2015 at 2:29:23 AM UTC-5, Rob wrote:
>>
>> Would you happen to be running on an Intel card?
>>
>> Rob
>>
>> Op donderdag 26 februari 2015 03:42:57 UTC+1 schreef Mighty Professional:
>>>
>>> I get: Traceback (most recent call last):
>>>   File "C:/Users/Evan/Desktop/Merc/Merc-01-master/__init__.py", line 37, 
>>> in <module>
>>>     game_window = Game_Window(800, 600)
>>>   File "C:/Users/Evan/Desktop/Merc/Merc-01-master/__init__.py", line 9, 
>>> in __init__
>>>     super(Game_Window, self).__init__(width, height, fullscreen=False)
>>>   File "_build\bdist.win-amd64\egg\pyglet\window\win32\__init__.py", 
>>> line 131, in __init__
>>>     
>>>   File "_build\bdist.win-amd64\egg\pyglet\window\__init__.py", line 559, 
>>> in __init__
>>>     
>>>   File "_build\bdist.win-amd64\egg\pyglet\window\win32\__init__.py", 
>>> line 261, in _create
>>>     
>>>   File "_build\bdist.win-amd64\egg\pyglet\gl\win32.py", line 263, in 
>>> attach
>>>   File "_build\bdist.win-amd64\egg\pyglet\gl\win32.py", line 208, in 
>>> attach
>>> pyglet.gl.ContextException: Unable to share contexts
>>>
>>> any ideas?
>>>
>>>
>>> On Wednesday, February 4, 2015 at 6:49:23 AM UTC-5, Secretmapper wrote:
>>>>
>>>>
>>>> <https://lh5.googleusercontent.com/-_BY-XXJInxs/VNIGS907upI/AAAAAAAAAag/vP_Of69raCA/s1600/merc_01.png>
>>>>
>>>> Hello guys!
>>>>
>>>> I just wanted to share a little game I created in pyglet, Merc 01!
>>>>
>>>> It's a fast paced twin stick shooter, pulling in from classics such as 
>>>> geometry wars. You've got followers, evaders, random movement, shooters, 
>>>> and a bunch of other cool enemies!
>>>>
>>>> There's not a lot much in the way of innovation, but I really wanted to 
>>>> push the limits game/graphics wise! I coded up some direct gl stuff (for 
>>>> 3d 
>>>> UI, particle stuff, and screen shake)
>>>>
>>>> What's more, it's completely open source (MIT License)! Download the 
>>>> game through github:
>>>>
>>>> https://github.com/Secretmapper/Merc-01
>>>>
>>>> Thanks for reading!
>>>>
>>>

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