Rather than add anything to pyglet itself, the way would be to embed a web 
browser instead. See: https://github.com/cztomczak/cefpython for example. 
although in that case it means using the Chromium embedded framework, and 
all the bits that come with that. 

You could also have a splash screen with a web browser in it before, or 
while your application loads, perhaps if that might be a starter option. 
You don't have to do this in python either, whatever is easiest. I am think 
of something along the lines of what steam does with it's advertisements 
for game purchases. Users, may or may not like that way of things better 
than in-line adds.

An other option is to show an add image, which will then take you out to a 
web browser, if clicked, then the full add can be shown run etc.

Adds are evil though, you know that right? :)



There are probably other solutions, too.

On Thursday, 24 September 2015 01:58:02 UTC+1, Jesse Cox wrote:
>
> The best way I can explain this is with this link: 
> https://www.quora.com/Is-there-a-company-which-will-allow-me-to-embed-ads-into-my-desktop-game
>
> Allowing webkit to display a small javascript ad within the game (which 
> can open a browser window when clicked), will allow game developers to make 
> money. That being said, I'm thinking of floating a webkit ad over the game. 
> Also, thank you guys for all the work you have done on this wonderful 
> framework.
>

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