I just started working with Pyglet for some simple game programming, and 
I'm enjoying it so far.

I was able to get Pyglet working with fragment shaders to create an 
old-school 8-bit color-cycling/palette-swapping effect. However, I've 
noticed something peculiar: the effect only works for sprites (I haven't 
tested blitted objects). It doesn't work for Labels, and I suspect that's 
because they're being drawn somewhere else.

I'd like to be able to have Labels and sprites on the same texture, or at 
the very least get a reference to the Label texture so I can modify it as 
well. What would be the best (least obtrusive, most efficient) way to do 
this?

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