I'm not very familiar with the pyglet.text module, but when I last played 
around with it I did notice that there were "glyphs" created. Creating a text 
string produced one glyph per character of text in the string. I was able to 
blit them like textures, but they showed up as simple white squares - not fully 
formed text. Perhaps they are only a part of what becomes the final texture. 

Rendering text seems like a reasonably complex topic, so I'm sure it would take 
a bit of digging to fully understand. I think in the end though, it all must 
end up as a texture before it hits the screen, so it must be possible to do 
what you want. 

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