Have you tried disabling anti-aliasing/bi-linear filtering on the target 
texture(s) before drawing?


self.texture = pyglet.image.load('texture.png').get_texture()

#disable anti-aliasing/bilinear-filtering on texture
glTexParameteri(self.texture.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
glTexParameteri(self.texture.target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)



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