But unfortunately, I was too hasty in thinking I had solved the choppy scrolling problem. It's still very bad at higher scrolling speeds. Is there a way around this issue? This answer <http://gamedev.stackexchange.com/questions/11530/problem-with-scrolling-background-in-one-opengl-loop> from SE suggests adding glFinish before swapping buffers, but I'm not sure where in pyglet's source code the actual buffer-swapping magic happens. Also, it may be that the issue isn't in OpenGL at all, but just arises because camera updates aren't synced with on_draw calls. I don't know how to fix that in pyglet's framework, however.
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