On 02/17/2016 03:17 AM, Benjamin Moran wrote:
> Hi Petr,
> 
> I agree about not requiring sending a byte string in Python 3. It's
> another small thing that could trip up new users, and should not be
> required for Python 3. For my current code I just do a quick encode on
> the string if it's not already a byte string, allowing you to pass
> either a utf-8 or byte string to the shader class.
> 
> I'd forgotten about that change in 4.2. I'm on Linux with free drivers,
> so I'm only on OpenGL 4.1 at the moment (although that should change
> real soon). This shouldn't be a big issue. I'm looking forward to
> playing with 4.2+ shaders at some point myself.

Myself, I didn't know about the change at all, before I went hunting for
the relevant standard :)

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