On 02/17/2016 03:17 AM, Benjamin Moran wrote: > Hi Petr, > > I agree about not requiring sending a byte string in Python 3. It's > another small thing that could trip up new users, and should not be > required for Python 3. For my current code I just do a quick encode on > the string if it's not already a byte string, allowing you to pass > either a utf-8 or byte string to the shader class. > > I'd forgotten about that change in 4.2. I'm on Linux with free drivers, > so I'm only on OpenGL 4.1 at the moment (although that should change > real soon). This shouldn't be a big issue. I'm looking forward to > playing with 4.2+ shaders at some point myself.
Myself, I didn't know about the change at all, before I went hunting for the relevant standard :) -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.