I'm happy to try and test things out in my own apps as the changes are rolled in. I've got 3-4 apps using Pyglet now that would make a good test bed for this sort of thing. Things do work in the meantime, but I agree that modernizing iks going to be the way to go.
I think it would make sense to have some kind of default shader that is passed on window creation which can be overridden, or toggled off entirely. I have one app in the making that uses multiple shaders -- some for 2D (for color-cycling effects, etc.), some for 3D, so being able to override something like that would be a must. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
