Thanks for the info Victor. I don't use Pymunk currently, but I have used it in the past and really liked it. The automatic geometry generation sounds interesting.
On Sunday, July 24, 2016 at 11:52:41 PM UTC+9, Victor wrote: > > Hi everyone, > > I take the liberty of cross posting the release announcement of Pymunk 5.0 > here > since I believe this library can be of interest to Pyglet users. Hope it > is ok! > > > Background > ---------- > > Pymunk is a easy-to-use pythonic 2d physics library that can be used > whenever > you need 2d rigid body physics from Python. Perfect when you need 2d > physics > in your game, demo or other application! It is built on top of the very > capable 2d physics library. > > See http://www.pymunk.org for more details and instructions on what > Pymunk is > and how to use it. > > > Changes > ------- > > This is a BIG release of Pymunk! Just in time before Pymunk turns 10 next > year! > > * Support for 64 Python on Windows > * Updated to use Chipmunk 7 which includes lots of great improvements > * Updated to use CFFI for wrapping, giving improved development and > packaging > (wheels, yay!) > * New util module with draw help for matplotlib (with example Jupyter > notebooks) > * Support for automatically generate geometry. Can be used for such things > as > deformable terrain (example included). > * Deprecated obsolete submodule pymunk.util. > * Lots of smaller improvements > > New in this release is also testing on Travis and Appveyor to ensure good > code > quality. > > I hope you will enjoy this new release! > > Thanks, > Victor > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
