Is it actually a detriment to use such a large texture as opposed to 
smaller ones far below the capabilities of the card? The integrated 
graphics I use now reports 16384x16384 as a maximum size, would there 
actually be a performance penalty with that? I always thought being in the 
same texture group would increase performance considering there is less 
switching between ID's, maybe I'm wrong here. At what point does a texture 
size become a hindrance?

On Monday, January 30, 2017 at 1:26:16 AM UTC-6, Benjamin Moran wrote:
>
>  
> Doing a query for the maximum texture size probably wouldn't work, since 
> modern cards can support some rediculously large textures.
>  
>

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