Is it actually a detriment to use such a large texture as opposed to smaller ones far below the capabilities of the card? The integrated graphics I use now reports 16384x16384 as a maximum size, would there actually be a performance penalty with that? I always thought being in the same texture group would increase performance considering there is less switching between ID's, maybe I'm wrong here. At what point does a texture size become a hindrance?
On Monday, January 30, 2017 at 1:26:16 AM UTC-6, Benjamin Moran wrote: > > > Doing a query for the maximum texture size probably wouldn't work, since > modern cards can support some rediculously large textures. > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
