Yes, the idea would be a companion project. It's not just the sprite module that benefits, but also the draw calls -- anything where there's a lot of thunking back and forth through ctypes can be accelerated significantly by just using pure C calls to OpenGL.
On Sunday, March 19, 2017 at 7:35:23 PM UTC-4, Leif Theden wrote: > > Sounds like a great idea. So this would be a companion to pyglet? There > are also easy gains to be had in the sprite module, with all the transform > math. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
