Hi all,

I'm trying to use buffer textures to transfer 1d data to shaders, but I'm 
running into problems. I think my issue is with the 
"GL_ARB_texture_buffer_object" extension which appears to be necessary 
(https://www.khronos.org/opengl/wiki/Buffer_Texture). 

"glxinfo" reports that it's supported, and I see that it's defined in 
"pyglet/gl/glext_arb.py", but still 
'gl.gl_info.have_extension("GL_ARB_texture_buffer_object")' reports False. 
Am I looking in the right places?

This is on Ubuntu, using intel graphics, with python 3.6 and pyglet 
installed from bitbucket (updated today). I have the same issue with pyglet 
1.2.4.

Thanks!
/Johan

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at https://groups.google.com/group/pyglet-users.
For more options, visit https://groups.google.com/d/optout.

Reply via email to