There are several debug flags that can be set in pyglet that might help
with debugging this, but I would first suggest a quick poor-man's
debugging, and just throw a few print statements in there. Give the
following a try. It will either tell us where it's hanging, or if it's
another issue such as the windows just not being displayed. It'll at least
be a start to find out where the issue is.
import time
import pyglet
class Figure(pyglet.window.Window):
ID = 0
def __init__(self):
Figure.ID += 1
super(Figure, self).__init__(caption='fig' + str(Figure.ID))
self.fps = pyglet.clock.ClockDisplay()
def on_draw(self):
self.clear()
self.fps.draw()
fig1 = Figure()
fig2 = Figure()
while True:
pyglet.clock.tick()
print("Clock ticked")
for window in pyglet.app.windows:
window.switch_to()
print("switched to window {0}".format(window))
window.dispatch_events()
print("dispatched events")
window.dispatch_event('on_draw')
print("dispatched on_draw event")
window.flip()
print("flipped window\n")
time.sleep(1)
On Thursday, July 6, 2017 at 10:36:11 PM UTC+9, Hugo Gagnon wrote:
>
> Hi Benjamin,
>
> Yes, I meant Pyglet 1.2.4 ;)
>
> I tried changing "Figure()" for "figX = Figure()" and that didn't work.
> Yes, that's a bit embarrassing.
>
> Thanks,
>
> --
> Hugo Gagnon
>
> On Wed, Jul 5, 2017, at 21:07, Benjamin Moran wrote:
> > Hi Hugo,
> >
> > Are you sure you don't mean pyglet v1.2.4? :)
> > I tried this on my Linux machine, and both cases worked perfectly
> (python2
> > and 3, pyglet 1.2.4).
> > Maybe it's something simple, like the Window instances being garbage
> > collected.
> > Does this have any effect?
> >
> > fig1 = Figure()
> > fig2 = Figure()
> >
> >
> >
> >
> >
> >
> > On Thursday, July 6, 2017 at 1:55:49 AM UTC+9, Hugo Gagnon wrote:
> > >
> > > Hi,
> > >
> > > The following snippet works fine:
> > >
> > > import pyglet
> > >> class Figure(pyglet.window.Window):
> > >
> > > ID = 0
> > >> def __init__(self):
> > >> Figure.ID += 1
> > >> super(Figure, self).__init__(caption='fig' + str(Figure.ID))
> > >> self.fps = pyglet.clock.ClockDisplay()
> > >> def on_draw(self):
> > >> self.clear()
> > >> self.fps.draw()
> > >> Figure()
> > >> Figure()
> > >> pyglet.app.run()
> > >
> > >
> > > However, if I replace "pyglet.app.run()" with my own event loop:
> > >
> > > while True:
> > >> pyglet.clock.tick()
> > >> for window in pyglet.app.windows:
> > >> window.switch_to()
> > >> window.dispatch_events()
> > >> window.dispatch_event('on_draw')
> > >> window.flip()
> > >
> > >
> > > then the application hangs (before you ask: I need to use my own event
> > > loop for my own application).
> > >
> > > I use Anaconda Python 2.7 with Pyglet 1.2.7 on Windows 7.
> > >
> > > Input appreciated!
> > >
> > > Hugo
> > >
> > >
> >
> > --
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