Hi Charles, I don't think there are any GL buffers that would normally have this image data, because the GPU would cull this off-screen data from the final fragment rasterization.
Are you trying to just capture the data to save a screen shot, or do a mini map type effect? I would guess that most level editors simply render the scene twice. The main view, and a second view with different viewport and projection settings. That would be zoomed out in this case. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
