Hello Charles, Normally this would be done using a FBO (framebuffer object) and attaching a RenderBuffer with the desired size. You can then draw your entire level into the FBO. You could then read the pixels and save them as an image.
If you want to try something easier, why not resizing the window to the desired size (2000 x 2000 px) and save that to disk? Then you can resize it back to its normal size. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
