I've started pulling out these methods. One potential pain point is the old 
fps limiting functions from the clock module. There are a few references to 
this in other parts of the code base, but It's a good time to clean that 
up. 
-Ben

On Monday, December 4, 2017 at 1:11:21 PM UTC+9, Benjamin Moran wrote:
>
> Hi guys, 
>
> This is a heads-up for everyone, especially for projects that are making 
> use of pyglet under the hood.  In an effort to clean up the codebase, I'm 
> planning on removing most of the long deprecated methods and attributes 
> from pyglet.  Most of these have been deprecated for a few releases (a year 
> or more), so hopefully this won't cause too much inconvenience. If anyone 
> has any specific use case for deprecated methods, please share them so that 
> we can understand your need. 
>
> There are a few deprecated methods/attributes in each module, so I'll try 
> to reply here with a list of what will be removed and the new way to do it.
> For example, the *sprite.set_position(x, y)* method has been replaced 
> with a position attribute: 
> *sprite.position = x, y*
> The upcoming 1.4 and 1.5 releases should hopefully be nice stable releases 
> with minimal cruft.
> -Ben
>
>

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