Maybe we can add a page describing the upgrade steps? A simple mapping of
old to new methods would suffice.

Rob

On 16 Dec 2017 14:02, "Benjamin Moran" <[email protected]> wrote:

> It turns out the clock stuff wasn't all that difficult to pull out after
> all. There was a decent amount of code removed there.
>
> One potential pain point for other libraries, is that the Window
> "Platform" API is gone, having been replaced by methods in the canvas
> module. Its very simple to switch to the new API, though, so it shouldn't
> be an issue I hope.
>
>
> On Monday, December 11, 2017 at 12:44:55 PM UTC+9, Benjamin Moran wrote:
>>
>> I've started pulling out these methods. One potential pain point is the
>> old fps limiting functions from the clock module. There are a few
>> references to this in other parts of the code base, but It's a good time to
>> clean that up.
>> -Ben
>>
>> On Monday, December 4, 2017 at 1:11:21 PM UTC+9, Benjamin Moran wrote:
>>>
>>> Hi guys,
>>>
>>> This is a heads-up for everyone, especially for projects that are making
>>> use of pyglet under the hood.  In an effort to clean up the codebase, I'm
>>> planning on removing most of the long deprecated methods and attributes
>>> from pyglet.  Most of these have been deprecated for a few releases (a year
>>> or more), so hopefully this won't cause too much inconvenience. If
>>> anyone has any specific use case for deprecated methods, please share them
>>> so that we can understand your need.
>>>
>>> There are a few deprecated methods/attributes in each module, so I'll
>>> try to reply here with a list of what will be removed and the new way to do
>>> it.
>>> For example, the *sprite.set_position(x, y)* method has been replaced
>>> with a position attribute:
>>> *sprite.position = x, y*
>>> The upcoming 1.4 and 1.5 releases should hopefully be nice stable
>>> releases with minimal cruft.
>>> -Ben
>>>
>>> --
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