> for various reasons I want to migrate the whole thing > over to an environment with better GUI support. I'm sure you know, but just in case -- there are some very cool gui's written to run directly in pygame. I can't remember the name, but one is particularly good. Ocemp or Ocean rings a bell. Search the pygame wiki.
> Does anyone have any ideas on how to get the same effect > using pygtk? As far as I can tell, it doesn't seem to > expose functionality such as input grabbing and pointer > warping that would be needed. On this subject, a question too : Can one hide the cursor and replace it with an sprite (say to gtk.DrawingArea) of some kind? \d _______________________________________________ pygtk mailing list pygtk@daa.com.au http://www.daa.com.au/mailman/listinfo/pygtk Read the PyGTK FAQ: http://www.async.com.br/faq/pygtk/