Hello,

I think this is a ray-tracing or shadowing issue, and I'd like to find out
how to turn it off.  I have a bunch of spheres on a lattice, and when you
turn the lattice a certain way - for example with a lattice corner out of
the plane of the screen, "staring at you" - *some* spheres get "blackened"
(with one-sided light source) or become sort of transparent (with
two-sided light source)...  I'd like to turn off this feature and just
view the spheres as fully "solid" volumes rather than transparent or
projected objects, regardless of lattice orientation...

Any help is appreciated!

Denis


Reply via email to