I'm trying to make a high-quality figure showing ligand binding in a
cleft, incorporating sticks, electron density, and some combination of
cartoon/surface/lines for the protein. Ray-traced shadows make the
perspective much clearer but also add visual "noise" - for instance, the
electron density casts mesh-shaped shadows everywhere. Is there a way to
prevent specific objects from casting shadows? I tried
set ray_shadows = 0, mesh1
but this doesn't seem to have any effect. (This is with a very recent
beta.) Is it even possible in theory for the raytracer to support such an
option?