Hello, I'm making a movie, and I think I really got it down! However, I'm having trouble with independent rotations.
I have nine independent objects, of which three I'm trying to get to rotate their own z-axis. Is this possible? Let me show you what I mean :) .... frame 30 rotate [0,0,1],360, object=3hmx_ant, origin=3hmx_ant rotate [0,0,1],360, object=2b1a_ant, origin=2b1a_ant rotate [0,0,1],360, object=2xwt_ant, origin=2xwt_ant #store all views mview store, object=2b1a_ant mview store, object=2b1a_h mview store, object=2b1a_l mview store, object=2xwt_ant mview store, object=2xwt_h mview store, object=2xwt_l mview store, object=3hmx_ant mview store, object=3hmx_l mview store, object=3hmx_h #reinterpolate mview reinterpolate, object=2b1a_ant mview reinterpolate, object=3hmx_ant mview reinterpolate, object=2xwt_ant .... The problem is that the rotate command uses the entire scenes y-axis rather than the objects. I understand you can supply an axis vector, but I have no idea how to do this. Essentially I want to do what movie.roll would do, but just to one object independently of the entire scene. Jordan ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net