Hi,

this is fixed now in the sourceforge SVN repository.

Cheers,
  Thomas

On 21 Nov 2013, at 15:36, Jason Vertrees <jason.vertr...@schrodinger.com> wrote:
> Justin,
> 
> You're right, they are ugly! We're fixing that ASAP.
> 
> Thanks for bringing this up.
> 
> Cheers,
> 
> -- Jason
> 
> On Thu, Nov 21, 2013 at 8:10 AM, Justin Lecher <j.lec...@fz-juelich.de> wrote:
> Hi,
> 
> label fonts look ugly here with use_shaders=1. When switching on
> use_display_lists=1 it looks good again. But the two options are
> exclusive so I get a performance penalty for the gain of good looking fonts.
> After ray tracing the fonts look great in both cases.
> 
> Is there a way to improve the font rendering during shader activated mode?
> 
> thanks
> Justin

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