Hi, this is fixed now in the sourceforge SVN repository.
Cheers, Thomas On 21 Nov 2013, at 15:36, Jason Vertrees <jason.vertr...@schrodinger.com> wrote: > Justin, > > You're right, they are ugly! We're fixing that ASAP. > > Thanks for bringing this up. > > Cheers, > > -- Jason > > On Thu, Nov 21, 2013 at 8:10 AM, Justin Lecher <j.lec...@fz-juelich.de> wrote: > Hi, > > label fonts look ugly here with use_shaders=1. When switching on > use_display_lists=1 it looks good again. But the two options are > exclusive so I get a performance penalty for the gain of good looking fonts. > After ray tracing the fonts look great in both cases. > > Is there a way to improve the font rendering during shader activated mode? > > thanks > Justin ------------------------------------------------------------------------------ Shape the Mobile Experience: Free Subscription Software experts and developers: Be at the forefront of tech innovation. Intel(R) Software Adrenaline delivers strategic insight and game-changing conversations that shape the rapidly evolving mobile landscape. Sign up now. http://pubads.g.doubleclick.net/gampad/clk?id=63431311&iu=/4140/ostg.clktrk _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net