Hi Paul - 

The relevant function used for VRML export is RayRenderVRML2() in 
layer1/Ray.cpp.

Cheers,

Jared

> On Sep 22, 2016, at 11:43 AM, Paul Paukstelis <shocksofmig...@gmail.com> 
> wrote:
> 
> Greetings,
> 
> I've started playing with 3D printing some ball-and-stick models 
> (primarily nucleic acids). I've worked up some Blender scripts to enable 
> automatic pinning (e.g. add a small pin to cylinder of the O3'-P bond 
> and a correspond hole in the phosphate sphere), however, I'm trying to 
> further decrease the amount of user input needed in Blender to 
> ultimately export the model parts for printing. One thing that would be 
> really useful would be to define some custom child nodes in the VRML 
> output (atom names for example) and subsequently input that into Blender 
> as custom properties. Could someone point me to the most relevant pymol 
> files responsible for VRML output? I did some quick fgrep'ing and didn't 
> find too much that was of use. Blender side was pretty easy to 
> accomplish so far.
> 
> Thanks,
> 
> --paul
> 
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