Hi Paul - The relevant function used for VRML export is RayRenderVRML2() in layer1/Ray.cpp.
Cheers, Jared > On Sep 22, 2016, at 11:43 AM, Paul Paukstelis <shocksofmig...@gmail.com> > wrote: > > Greetings, > > I've started playing with 3D printing some ball-and-stick models > (primarily nucleic acids). I've worked up some Blender scripts to enable > automatic pinning (e.g. add a small pin to cylinder of the O3'-P bond > and a correspond hole in the phosphate sphere), however, I'm trying to > further decrease the amount of user input needed in Blender to > ultimately export the model parts for printing. One thing that would be > really useful would be to define some custom child nodes in the VRML > output (atom names for example) and subsequently input that into Blender > as custom properties. Could someone point me to the most relevant pymol > files responsible for VRML output? I did some quick fgrep'ing and didn't > find too much that was of use. Blender side was pretty easy to > accomplish so far. > > Thanks, > > --paul > > ------------------------------------------------------------------------------ > _______________________________________________ > PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) > Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users > Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net ------------------------------------------------------------------------------ _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net