Hi Gianluca, It looks like "stick_ball" setting support never made it into the sticks shader of Open-Source PyMOL. It works with:
- Incentive PyMOL (all rendering modes) - Open Source PyMOL in ray tracing and with use_shaders=0 Cheers, Thomas > On Jun 15, 2017, at 11:32 AM, Gianluca Tomasello <giagi...@gmail.com> wrote: > > Hi, I am following the instructuions on > https://pymolwiki.org/index.php/Ball_and_Stick to make a ball and stick > representation. I would like to use only stick representation to accomplish > this task, and I finded the last method in the page is not working properly > on my version of pymol (1.8.4.0) > > show sticks > set valence, on > set stick_ball, on > set stick_ball_ratio, 3 > set stick_radius, 0.12 > > it keeps the bonds but seems to disable completly the spheres. > > I also finded that set stick_ball, on is deprecated > > "This setting is deprecated in v1.5 and later as it is always enabled." > > so i tried to use only set stick_ball_ratio, 3 without luck.. > > Is there something i am missing? I would like to make something like this > https://pymolwiki.org/index.php/File:Stick_ball_ratio_1.5.png -- Thomas Holder PyMOL Principal Developer Schrödinger, Inc. ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net