Oh well, if i can raytrace normally there shouldn't be problems. Thank you.

Gianluca

Il 16 giu 2017 15:45, "Thomas Holder" <thomas.hol...@schrodinger.com> ha
scritto:

> Hi Gianluca,
>
> It looks like "stick_ball" setting support never made it into the sticks
> shader of Open-Source PyMOL. It works with:
>
> - Incentive PyMOL (all rendering modes)
> - Open Source PyMOL in ray tracing and with use_shaders=0
>
> Cheers,
>   Thomas
>
>
> > On Jun 15, 2017, at 11:32 AM, Gianluca Tomasello <giagi...@gmail.com>
> wrote:
> >
> > Hi, I am following the instructuions on https://pymolwiki.org/index.
> php/Ball_and_Stick to make a ball and stick representation. I would like
> to use only stick representation to accomplish this task, and I finded the
> last method in the page is not working properly on my version of pymol
> (1.8.4.0)
> >
> > show sticks
> > set valence, on
> > set stick_ball, on
> > set stick_ball_ratio, 3
> > set stick_radius, 0.12
> >
> > it keeps the bonds but seems to disable completly the spheres.
> >
> > I also finded that set stick_ball, on is deprecated
> >
> > "This setting is deprecated in v1.5 and later as it is always enabled."
> >
> > so i tried to use only set stick_ball_ratio, 3 without luck..
> >
> > Is there something i am missing? I would like to make something like
> this https://pymolwiki.org/index.php/File:Stick_ball_ratio_1.5.png
>
> --
> Thomas Holder
> PyMOL Principal Developer
> Schrödinger, Inc.
>
>
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