Thanks for the tip! On Tue, Oct 30, 2018 at 5:10 AM Thomas Holder <thomas.hol...@schrodinger.com> wrote:
> Hi Steve and Shintaro, > > Shintaro is right, PyMOL's ray tracing is CPU only. It runs parallel > on multiple CPU cores. > > Our graphics development over the last years was focused on getting > the real-time OpenGL rendering (which uses the GPU heavily) as close > to the ray traced images as possible. Lighting, antialiasing, and > pixel-perfect sticks and spheres should be identical with "draw" and > "ray". There are still some gaps, the ray tracer has shadows, better > multi-layer transparency, and outline modes > (https://pymolwiki.org/index.php/Ray#Modes ) that we don't have in > real-time yet. > > For movies, I would certainly consider "draw" rendering a good option, > unless you need shadows or better transparency. > > # write out PNG images > mpng prefixdraw, mode=1, width=1280, height=720 > mpng prefixray, mode=2, width=1280, height=720 > > # write out MPEG 4 (requires ffmpeg) > movie.produce draw.mp4, mode=draw, width=1280, height=720 > movie.produce ray.mp4, mode=ray, width=1280, height=720 > > Cheers, > Thomas > > On Mon, Oct 29, 2018 at 1:48 PM Shintaro Aibara > <shintaro.aib...@gmail.com> wrote: > > > > I am under the impression that ray tracing is an entirely CPU process in > pymol. GPU accelerated ray tracing is not implemented in pymol, beyond the > command "draw" which is not the same anyway. The software developers need > to decide whether ray tracing in real-time is widely enough adopted > hardware and software to decide to implement code that will use these > (think about AMD card users, for example). > > > > Currently you are probably better off with upgrading the CPU to > something like the 2990WX > > > > Best wishes > > Shintaro > > > > > > > > On Mon, Oct 29, 2018 at 2:08 AM Stephen Gravina < > steve.radiota...@gmail.com> wrote: > >> > >> Just installed a NVIDIA RTX 2080 for the Ray Tracing capabilities in > PyMol. Just tested a GTX 1080 and the RTX 2080 and no difference. I did > install the new Win10 patch and drivers. Update Bios. > >> > >> The GTX 1080 takes an hour to render the 30 frames for a second of a > ray-traced movie of my protein a C class GPCR. I need 30 seconds, thus 30 > hours. > >> .Only to find out a messed it up! > >> > >> Any suggestions? > >> > >> Thanks > >> > >> Steve Gravina, Ph.D. > >> _______________________________________________ > >> PyMOL-users mailing list > >> Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net > >> Unsubscribe: > https://sourceforge.net/projects/pymol/lists/pymol-users/unsubscribe > > > > > > > > -- > > Yours Sincerely, > > Shintaro Aibara > > _______________________________________________ > > PyMOL-users mailing list > > Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net > > Unsubscribe: > https://sourceforge.net/projects/pymol/lists/pymol-users/unsubscribe >
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