Thanks for the tip!

On Tue, Oct 30, 2018 at 5:10 AM Thomas Holder <thomas.hol...@schrodinger.com>
wrote:

> Hi Steve and Shintaro,
>
> Shintaro is right, PyMOL's ray tracing is CPU only. It runs parallel
> on multiple CPU cores.
>
> Our graphics development over the last years was focused on getting
> the real-time OpenGL rendering (which uses the GPU heavily) as close
> to the ray traced images as possible. Lighting, antialiasing, and
> pixel-perfect sticks and spheres should be identical with "draw" and
> "ray". There are still some gaps, the ray tracer has shadows, better
> multi-layer transparency, and outline modes
> (https://pymolwiki.org/index.php/Ray#Modes ) that we don't have in
> real-time yet.
>
> For movies, I would certainly consider "draw" rendering a good option,
> unless you need shadows or better transparency.
>
> # write out PNG images
> mpng prefixdraw, mode=1, width=1280, height=720
> mpng prefixray, mode=2, width=1280, height=720
>
> # write out MPEG 4 (requires ffmpeg)
> movie.produce draw.mp4, mode=draw, width=1280, height=720
> movie.produce ray.mp4, mode=ray, width=1280, height=720
>
> Cheers,
>   Thomas
>
> On Mon, Oct 29, 2018 at 1:48 PM Shintaro Aibara
> <shintaro.aib...@gmail.com> wrote:
> >
> > I am under the impression that ray tracing is an entirely CPU process in
> pymol. GPU accelerated ray tracing is not implemented in pymol, beyond the
> command "draw" which is not the same anyway. The software developers need
> to decide whether ray tracing in real-time is widely enough adopted
> hardware and software to decide to implement code that will use these
> (think about AMD card users, for example).
> >
> > Currently you are probably better off with upgrading the CPU to
> something like the 2990WX
> >
> > Best wishes
> > Shintaro
> >
> >
> >
> > On Mon, Oct 29, 2018 at 2:08 AM Stephen Gravina <
> steve.radiota...@gmail.com> wrote:
> >>
> >> Just installed a NVIDIA RTX 2080 for the Ray Tracing capabilities in
> PyMol. Just tested a GTX 1080 and the RTX 2080 and no difference. I did
> install the new Win10 patch and drivers. Update Bios.
> >>
> >> The GTX 1080 takes an hour to render the 30 frames for a second of a
> ray-traced movie of my protein a C class GPCR. I need 30 seconds, thus 30
> hours.
> >> .Only to find out a messed it up!
> >>
> >> Any suggestions?
> >>
> >> Thanks
> >>
> >> Steve Gravina, Ph.D.
> >> _______________________________________________
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> >> Unsubscribe:
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> >
> >
> >
> > --
> > Yours Sincerely,
> > Shintaro Aibara
> > _______________________________________________
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