On 25/11/15 18:28, Henry Gomersall wrote:
>> Also, are you using double-buffering in opengl so that only completely
>> > rendered frames will be swapped to the display?  Otherwise, you could
>> > also see parts of the scene drawn or missing depending on when they
>> > happen relative to the vertical blanking period and buffer clearing.
>> > 
> No, not currently. But I've never seen such a problem when producing
> data from CPU - though plausibly the extra work the GPU is doing is
> causing problems?
> 

Actually, it is double buffering. Qt Does this by default but just to be
sure I turned it on explicitly.

It's called after paintGL() has run.

Henry

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