On 25/11/15 18:28, Henry Gomersall wrote: >> Also, are you using double-buffering in opengl so that only completely >> > rendered frames will be swapped to the display? Otherwise, you could >> > also see parts of the scene drawn or missing depending on when they >> > happen relative to the vertical blanking period and buffer clearing. >> > > No, not currently. But I've never seen such a problem when producing > data from CPU - though plausibly the extra work the GPU is doing is > causing problems? >
Actually, it is double buffering. Qt Does this by default but just to be sure I turned it on explicitly. It's called after paintGL() has run. Henry _______________________________________________ PyOpenCL mailing list [email protected] http://lists.tiker.net/listinfo/pyopencl
