This is a reduced part of a project I am working on (Win7, Python 3.1,
PyQt 4.7.3, Qt 4.6.2).
I can set different "modes" via keyPressEvent (F1, F2, F3) in the MyView
class. There I set different cursors according to the mode in
MyView.updateItems().
When I run the code and the mouse is outside of the test rectangles the
switching of cursors works fine. As soon as I move the mouse over one of
the rectangles, the cursors switching works fine in/over the rectangles
but as soon as I move the mouse outside of the rectangles it does not
switch anymore.
I expected the cursor switching to still work outside of the rectangles
when the mouse is "over" the view are not covered by rectangles.
Is this expectation wrong? Did I do something wrong?
Thanks in advance
Chris
from PyQt4.QtCore import *
from PyQt4.QtGui import *
class MyRect(QGraphicsRectItem):
def __init__(self, parent=None, scene=None):
# init parent
super().__init__(parent, scene)
# set flags
self.setFlag(QGraphicsItem.ItemIsSelectable, True)
self.setFlag(QGraphicsItem.ItemIsMovable, True)
self.setFlag(self.ItemSendsGeometryChanges, True)
self.setAcceptHoverEvents(True)
def paint(self, painter, option, widget):
if self.isSelected():
painter.setPen(QPen(Qt.black, 1, Qt.DotLine))
else:
painter.setPen(QPen(Qt.black, 1, Qt.SolidLine))
painter.setBrush(QBrush(Qt.white, Qt.SolidPattern))
painter.drawRect(self.rect())
class MyView(QGraphicsView):
def __init__(self, parent=None):
super().__init__(parent)
self.setMouseTracking(True)
self.scale(1,1)
self.startPos = None
def setSelectMode(self):
print("view setting select mode")
self.scene().setViewMode(MyScene.SELECTMODE)
def setEditMode(self):
print("view setting edit mode")
self.scene().setViewMode(MyScene.EDITMODE)
if len(self.scene().selectedItems()) > 1:
self.scene().clearSelection()
def setDrawMode(self):
print("view setting draw mode")
self.scene().setViewMode(MyScene.DRAWMODE)
self.scene().clearSelection()
def updateItems(self):
print("view updateItems")
m = self.scene().viewMode()
if m == MyScene.SELECTMODE:
print("is select mode")
self.setCursor(Qt.ArrowCursor)
itemCursor = Qt.OpenHandCursor
elif m == MyScene.EDITMODE:
print("is edit mode")
self.setCursor(Qt.ForbiddenCursor)
itemCursor = Qt.ForbiddenCursor
elif m == MyScene.DRAWMODE:
print("is draw mode")
self.setCursor(Qt.CrossCursor)
itemCursor = Qt.CrossCursor
items = self.scene().items()
for item in items:
item.setCursor(itemCursor)
item.update()
def drawBackground(self, painter, rect):
# draw a rect in size of sceneRect
painter.setPen(QPen(Qt.red, 0, Qt.NoPen))
painter.setBrush(QBrush(Qt.lightGray, Qt.SolidPattern))
painter.drawRect(self.scene().sceneRect())
def mousePressEvent(self, mouseEvent):
print("view mousePress")
curPos = mouseEvent.pos()
self.startPos = self.mapToScene(curPos)
if self.scene().viewMode() == MyScene.DRAWMODE:
self.scene().newItem = MyRect(scene=self.scene())
self.scene().newItem.setRect(QRectF(self.startPos,
QSizeF(0, 0)))
self.scene().newItem.setSelected(True)
else:
super().mousePressEvent(mouseEvent)
def mouseMoveEvent(self, mouseEvent):
#print("view mouseMove")
curPos = self.mapToScene(mouseEvent.pos())
if self.scene().viewMode() == MyScene.DRAWMODE:
if self.scene().newItem:
newRectF = QRectF(self.startPos, curPos)
if newRectF != self.scene().newItem.rect():
self.scene().newItem.setRect(newRectF.normalized())
else:
super().mouseMoveEvent(mouseEvent)
def mouseReleaseEvent(self, mouseEvent):
print("view mouseRelease")
if self.scene().newItem:
# delete item if zero height or width
if (self.scene().newItem.rect().width() == 0
or self.scene().newItem.rect().height() == 0):
self.scene().removeItem(self.scene().newItem)
del self.scene().newItem
self.startPos = None
self.scene().newItem = None
super().mouseReleaseEvent(mouseEvent)
def keyPressEvent(self, keyEvent):
if keyEvent.key() == Qt.Key_F1:
self.setSelectMode()
self.updateItems()
elif keyEvent.key() == Qt.Key_F2:
self.setEditMode()
self.updateItems()
elif keyEvent.key() == Qt.Key_F3:
self.setDrawMode()
self.updateItems()
elif keyEvent.key() == Qt.Key_Delete:
if self.scene().viewMode() == MyScene.SELECTMODE:
items = self.scene().selectedItems()
if len(items):
for item in items:
self.scene().removeItem(item)
del item
class MyScene(QGraphicsScene):
SELECTMODE, EDITMODE, DRAWMODE = (0, 1, 2)
validViewModes = [SELECTMODE, EDITMODE, DRAWMODE]
def __init__(self, parent=None):
super().__init__(parent)
self._viewMode = MyScene.SELECTMODE
self.newItem = None
self.setSceneRect(-300, -200, 600, 400)
# add some item
someRect = MyRect(scene=self)
someRect.setRect(QRectF(0, 0, 160, 80))
# add another item
anotherRect = MyRect(scene=self)
anotherRect.setRect(QRectF(-80, -40, 80, 160))
def setViewMode(self, value):
if value != self._viewMode:
if value in MyScene.validViewModes:
self._viewMode = value
else:
raise ValueError("invalid view mode")
def viewMode(self):
return self._viewMode
class MainWindow(QMainWindow):
def __init__(self, parent=None):
# call parent init
super().__init__(parent)
# setup scene object
self.scene = MyScene()
# setup view object
self.view = MyView()
# connect scene to view
self.view.setScene(self.scene)
# create layout
layout = QVBoxLayout()
# add view to layout
layout.addWidget(self.view)
# set the margin of the object in the layout
layout.setContentsMargins(0, 0, 0, 0)
# create the central widget
self.widget = QWidget()
# lay it out
self.widget.setLayout(layout)
# set it to central
self.setCentralWidget(self.widget)
if __name__ == "__main__":
import sys
# setup application object
app = QApplication(sys.argv)
# create (parent) main window
mainWindow = MainWindow()
mainWindow.setWindowTitle("testScene")
mainWindow.show()
# run application object
sys.exit(app.exec_())
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