I'll take it as an "if all else fails" solution :-) not giving hope up now!
I have changed the item cursors and view cursors to be differnt to see
which one wins as sometimes it looked as if it was working. But it turns
out its the item cursors that wins.
After reading more on cursors I have found that application override
cursor works with a stack. Is this also the case with the "normal" item
cursors? Do I need to unset cursors? I see a reference to a
unsetCursor() function but cannot find details to it.
Chris
On 25.08.2010 10:30, Mark Summerfield wrote:
On Wed, 25 Aug 2010 10:16:08 +0200
"Christopher M. Nahler"<christopher.nah...@papermodels.at> wrote:
I have done more tests and found the following:
- I have tried self.update() in various locations of updateItems()
and it did not change the behaviour.
- The changing of cursors always work with the item though.
- I have also tried commenting the item.update() line and this does
not change the behaviour so I think update() is not relevant to
cursor changes.
- I tried it with commenting the loop at the end where i change the
item cursors and that changed the behaviour. So somehow changing the
cursor of an item has an effect on the view.
Any ideas or tips? Is this a bug or am I doing something the wrong
way? If I cannot get the cursors to work right I need to change my
approach on how i tell the user which mode he is working in.
One simple "cheat" is to create a QGraphicsItem that is the same size as
the scene and give it a big negative zValue so that it is always at the
back and to change the icon on that item... Haven't tried this though.
[snip]
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