Thuan Seah Tan wrote: > Hi all, > > I am new to python and currently I am working on a traffic simulation > which I plan to define the various agents using scripting. It's kind of like > scripting for non-playable character in games. I am thinking of using python > for this but I am concerned with running time. Is scripting a lot slower > compared to direct implementation in C++? Does compiling the script help in > any way?
Python is perfectly suitable for this use. Python was in use in video games in this way when computers were a lot slower. I doubt that you will need to bother compiling the script or see any observable enhancement if you do. One example I can remember is Kingdom Under Fire (2001). -- http://mail.python.org/mailman/listinfo/python-list