On Nov 13, 12:03 am, gz <[EMAIL PROTECTED]> wrote: > no, I don't have them... I need them :) > > I'd like to thank Giovanni Bajo for providing binaries for the various > package dependencies, and geting me going with pyopengl. > > Unfortunately I only menaged to run a basic example, where there's no > animation. The glwindow only get's redrawn when it's resized, moved... > well generally redrawed as a window. > > I would greatly appreciate some hints, about how to process the gui > events in the gl portion, and how to run a continous animation in wx + > pyopengl? > > I suspect the whole thing would be way easier with pyopenglcontext, > but I can't seem to find a binary for python 2.5 > I can't get it to install with mingw and don't have vc currently > installed. If someone has successfully built it, plesase share. > > Although, I think, an example of a running opengl spinning cube, > embedded in some wx menu + buttons, capable of handling, say, mouse > clicks in the glwindow, would work best for me. > > I'm not even that keen on wx. I choose it, purely, on the basis that > wx is generaly brought up here frequenter than qt. > (Didn't qt have some licensing change in the last few months that > could potentially change that?)
OK. I got OpenGLContext to compile on my home machine after some tinkering with numpy. I uploaded the resulting .exe to my web page at: http://www.pythonlibrary.org/python_modules.htm Let me know if it works for you. Mike -- http://mail.python.org/mailman/listinfo/python-list