On Nov 13, 12:03 am, gz <[EMAIL PROTECTED]> wrote:
> no, I don't have them... I need them :)
>
> I'd like to thank Giovanni Bajo for providing binaries for the various
> package dependencies, and geting me going with pyopengl.
>
> Unfortunately I only menaged to run a basic example, where there's no
> animation. The glwindow only get's redrawn when it's resized, moved...
> well generally redrawed as a window.
>
> I would greatly appreciate some hints, about how to process the gui
> events in the gl portion, and how to run a continous animation in wx +
> pyopengl?
>
> I suspect the whole thing would be way easier with pyopenglcontext,
> but I can't seem to find a binary for python 2.5
> I can't get it to install with mingw and don't have vc currently
> installed. If someone has successfully built it, plesase share.
>
> Although, I think, an example of a running opengl spinning cube,
> embedded in some wx menu + buttons, capable of handling, say, mouse
> clicks in the glwindow, would work best for me.
>
> I'm not even that keen on wx. I choose it, purely, on the basis that
> wx is generaly brought up here frequenter than qt.
> (Didn't qt have some licensing change in the last few months that
> could potentially change that?)

OK. I got OpenGLContext to compile on my home machine after some
tinkering with numpy. I uploaded the resulting .exe to my web page at:

http://www.pythonlibrary.org/python_modules.htm

Let me know if it works for you.

Mike
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